AI Insights · Timothy · April 2022
Top 5 iOS Co-op Games in Latin America Q1 2022
The first quarter of 2022 saw varied performance for the top 5 co-op games on iOS in Latin America, with notable trends in downloads, revenue, and active users.
The first quarter of 2022 saw varied performance for the top 5 co-op games on iOS in Latin America, with notable trends in downloads, revenue, and active users. Here’s a closer look at how these games fared:
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at around $340K in the first week of January and showing another significant increase to approximately $332K in early February. Weekly downloads started strong at 136K but gradually declined to around 92K by the end of March. The game maintained a robust user base with weekly active users averaging around 2.9M throughout the quarter.
Roblox from Roblox Corporation had a relatively stable revenue stream, averaging around $340K per week with a peak of approximately $396K in the last week of December. Weekly downloads showed a downward trend, starting from 107K and declining to about 63K by the end of March. Active users remained steady, averaging around 1.3M each week.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable peak in revenue at approximately $207K in mid-January, with another significant rise to around $302K in the final week of March. Weekly downloads remained fairly consistent, averaging around 70K, while active users fluctuated slightly, maintaining an average of about 900K each week.
Among Us! from InnerSloth LLC experienced modest weekly revenue, peaking at around $1.8K in the last week of December and fluctuating mildly throughout the quarter. Downloads started at 75K and saw a decline, stabilizing around 49K by the end of March. Active users decreased from 245K in late December to approximately 161K by the end of the quarter.
Finally, PUBG MOBILE from Tencent Mobile International Limited had a peak revenue of around $131K in mid-January, with another spike to approximately $117K in late March. Weekly downloads showed a declining trend from 34K at the start of the quarter to around 19K by the end of March. Active users remained relatively stable, averaging around 350K each week.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.